An EPIC update

 Posted by at 2:30 pm  5 Responses »
Aug 302019

Last week I received the news that my latest Brackenwood project is officially an Epic MegaGrants recipient!

Since finishing the Prowlies short at the beginning of 2019 I’ve been steadily working on “The Last of the Dashkin 2” (temp title) on my Twitch stream. In fact, Prowlies was a test project to see if I could bring my 2D animation skills together with my experience in Unreal Engine. The end result was better that I’d anticipated, the short was even featured on Unreal Engine’s Twitch Community Spotlight. Even so, there were areas that I thought clearly needed improvement, especially in the realm of technical art.

So the past 7 months has seen solid, uninterrupted progress on the new, much larger movie, starting with the storyboard, which is now complete (at 16 minutes long!) and for the past 2 months, the opening backstory sequence. This is being told in the form of journal illustrations, taking up the first 2 minutes of the movie. Just like the Prowlies short, I’ve streamed 100% of the work on Twitch, followed closely by Brackenwood’s fans and patrons.

In all of my previous Brackenwood movies, cost has never really been a huge issue. Sure I pay for music, voice-over, assets and software, but Brackenwood supporters have been along for the ride for more than 15 years now. Newgrounds sponsorship, crowd-funding, PayPal donations and more recently Patreon supporters and Twitch subscribers. But this latest movie has always looked like being the biggest ever undertaking for me. As I aim to submit to film festivals and treat this one as more of a pitch project for many more Brackenwood things to come, I know that there are bigger costs associated, particularly in specialised areas of CG, VFX, music, audio and tech art.

This grant changes so much, not only for this specific project but for the future of Brackenwood. I want to thank the people at Epic MegaGrants for seeing its potential and judging it worthy of this incredible boost. Of course none of this would have happened without the undying support of Brackenwood’s loyal base over the past 15 years.

Join us on Twitch every weekend for progress and story spoilers!

The Viccan’s Hideout

 Posted by at 1:46 pm  2 Responses »
Mar 062019
The Viccan's Hideout

Lemonee of Brackenwood lives deep in a forest hideout, safe and hidden from the Yuyu invaders. Protected by the forest’s magical defenses, she has everything she’d ever need to survive alone here until the end of her life should she choose to do so. But as a young girl she saw her people taken by ►►

Above and Below

 Posted by at 10:57 am  2 Responses »
Dec 062018

My latest project is the Brackenwood Wildlife Documentary Series where I introduce Brackenwood wildlife in short documentary-style episodes with voice over narration. The first episode was Fatsack, the second episode under construction is Prowlies. Update Dec 11, 2018: The completed scene, now with creature animation and finishing touches. All the animation and FX are animated ►►


 Posted by at 11:14 am  2 Responses »
Nov 262018

Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►

Game Over

 Posted by at 12:56 pm  12 Responses »
Nov 112018
Game Over

Due to a severe clash of personalities and wildly divergent goals and priorities for Brackenwood, the working relationship deteriorated beyond repair and I made the decision to end the Dashkin project on Oct 24, 2018. At its heart, Brackenwood is the story of the last of his kind; a lone dashkin exploring an empty world. ►►

Unreal Brackenwood

 Posted by at 6:08 pm  8 Responses »
Jun 082017

As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►

Moving a castle

 Posted by at 2:20 am  3 Responses »
Apr 282017

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. An ex-colleague has kindly taken some time aside from his work to help me move the site. As anyone knows, when you roll a huge old castle to a ►►

Dec 022016

Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►

Patron rewards

 Posted by at 10:28 am  3 Responses »
Apr 092016
Patron rewards

The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.

You’ll Never Guess!

 Posted by at 7:46 pm  15 Responses »
Mar 222016
You'll Never Guess!

If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►

Dashkin dies in the end

 Posted by at 9:30 pm  54 Responses »
Jun 232015
Dashkin dies in the end

2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the game would be the next ►►

Amateur to Expert

 Posted by at 11:50 pm  8 Responses »
Dec 152014

I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►

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