Moving a castle

 Posted by at 2:20 am  No Responses »
Apr 282017

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days.

My Dashkin collaborator, Kirk Sexton (aka ambientenergy) has taken some time aside from the game to help me move the site. As anyone knows, when you roll a huge old castle to a new meadow, some things rattle loose and fall from shelves or out onto the ground. As far as we can tell nothing has been lost, we’ll just need to collect some of the bits up and put them back on their shelves and hooks over the coming days.

Right now the main thing missing is my body of early animation work; that is, BiteyCastle movies and Brackenwood movies, particularly affected are embedded Newgrounds movies and raw Flash movies. Flash is increasingly a problem as most browsers no longer support it, so I’m in the process of converting whatever I can to video. Unfortunately it looks like some things may be too broken for the new site (two particularly heartbreaking examples are the old Brackenwood forum and the 30 shorts project). We’ll see. Anyway over the coming days I’ll be updating these movies one-by-one. Fingers crossed, everything will be back in place in the coming week (or so).

FX course members, you shouldn’t notice too much different but please let me know if you see anything out of place.

Dashkin update

In other news Dashkin is making great progress. You can catch me and Kirk both streaming our work on the game. The most exciting stage is happening right now where the prototype is coming together with an absolute ton of rough Bitey, fatsack and prowlie animation responding to player input.

We both stream very frequently so follow me on my Twitch channel and Kirk on his to get a notification whenever we go live. Drop in, ask us questions and watch us work! And don’t forget, as always, the Dashkin devblog is alive and frequently updated.

Dec 022016

Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►

Patron rewards

 Posted by at 10:28 am  3 Responses »
Apr 092016
Patron rewards

The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.

You’ll Never Guess!

 Posted by at 7:46 pm  14 Responses »
Mar 222016
You'll Never Guess!

If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►

Dashkin dies in the end

 Posted by at 9:30 pm  54 Responses »
Jun 232015
Dashkin dies in the end

2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the game would be the next ►►

Amateur to Expert

 Posted by at 11:50 pm  8 Responses »
Dec 152014

I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►


 Posted by at 11:51 pm  25 Responses »
Jun 252012

Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►

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