Like the episode before it, this one was made live on Twitch over a number of weekends. I built the scenes in UE4 and exported the backgrounds as still images. These background stills were then brought into Toon Boom Harmony where I did all the animation. Everything that moves, from characters to waterfalls and FX are all 2D frame-by-frame animation. Even the digital treatments, like refraction and particles use hand-drawn elements.
Lemonee of Brackenwood lives deep in a forest hideout, safe and hidden from the Yuyu invaders. Protected by the forest’s magical defenses, she has everything she’d ever need to survive alone here until the end of her life should she choose to do so. But as a young girl she saw her people taken by ►►
My latest project is the Brackenwood Wildlife Documentary Series where I introduce Brackenwood wildlife in short documentary-style episodes with voice over narration. The first episode was Fatsack, the second episode under construction is Prowlies. Update Dec 11, 2018: The completed scene, now with creature animation and finishing touches. All the animation and FX are animated ►►
Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►
Due to a severe clash of personalities and wildly divergent goals and priorities for Brackenwood, the working relationship deteriorated beyond repair and I made the decision to end the Dashkin project on Oct 24, 2018. At its heart, Brackenwood is the story of the last of his kind; a lone dashkin exploring an empty world. ►►
As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►
If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. An ex-colleague has kindly taken some time aside from his work to help me move the site. As anyone knows, when you roll a huge old castle to a ►►
Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►
“Fatsack” is the first in the Brackenwood Wildlife Documentary Series!
The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.
If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►
2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the game would be the next ►►
I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►
The release of Toon Boom Harmony 10.3 brings amazing new blur and turbulent noise effects.