Brackenwood in 2018

 Posted by at 8:01 pm  No Responses »
Feb 062018
 

At the end of 2017 we released BrackenSack Early Access and I set up my own games company; Brackenwood Games. As Kirk (engineer) and I head for Steam in ~8 months we’ve scheduled game updates for every 3 weeks. I have streamed – and will continue to stream – development every weekend on my Twitch channel which has been growing steadily and getting lots of love from Brackenwood fans and the excellent Australian Twitch streamer community. My channel recently cracked the 5000 follower mark and as icing on the cake, Twitch Australia informed me last weekend that I have a 2-hour slot on Twitch global front page every Monday for the next 8 weeks! Last Monday’s audience peaked at almost 1300 as viewers watched me paint the above image. This is a promotional poster/card print in preparation for our trip to my first GDC this year. More than any other year in the life of Brackenwood, 2018 is shaping up to be a good one.

Unreal Brackenwood

 Posted by at 6:08 pm  6 Responses »
Jun 082017
 

As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►

Moving a castle

 Posted by at 2:20 am  3 Responses »
Apr 282017
 

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. My Dashkin collaborator, Kirk Sexton (aka ambientenergy) has taken some time aside from the game to help me move the site. As anyone knows, when you roll a huge ►►

Dec 022016
 

Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►

Patron rewards

 Posted by at 10:28 am  3 Responses »
Apr 092016
 
Patron rewards

The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.

You’ll Never Guess!

 Posted by at 7:46 pm  14 Responses »
Mar 222016
 
You'll Never Guess!

If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►

Dashkin dies in the end

 Posted by at 9:30 pm  54 Responses »
Jun 232015
 
Dashkin dies in the end

2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the game would be the next ►►

Amateur to Expert

 Posted by at 11:50 pm  8 Responses »
Dec 152014
 

I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►

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