Unreal Brackenwood

 Posted by at 6:08 pm  Add comments
Jun 082017
 

As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic lighting in Unreal Engine. Bitey will be a cel-shaded character with dynamic lighting. In the image below, drag the centre-line to see Bitey with flat shading and dynamic lights.

To read more about the process, check out our Dashkin dev blog.

  5 Responses to “Unreal Brackenwood”

Comments (5)
  1. Bitey shiny

  2. bitey 3d now?

    • This Bitey is not 3D. The lighting is acomplished by something called normal maps, which has been added to each individual frame of the 2D Bitey. When moving a 3D light around, it gives the impression that he is 3D in a sense, while he really isn’t. Adam pretty much generated the maps, but then painstakingly tweaked each map on each frame by hand so that it gave it more of a hand-painted and kind of claymation feel.

  3. So cool… Can’t wait for more Bitey…

  4. Oh wow that’s awesome !

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