As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic lighting in Unreal Engine. Bitey will be a cel-shaded character with dynamic lighting. In the image below, drag the centre-line to see Bitey with flat shading and dynamic lights.
To read more about the process, check out our Dashkin dev blog.