Posted by at 10:30 am

Drop me a line here. If I'm slow to respond or don't reply, it could be for any of the following reasons

  • I'm asleep, injured or dead
  • I'm drowning in deadlines
  • Your question is already answered on my FAQ (see below)

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Are you available for hire? What’s your rate?

I charge an honest hourly rate which generally only changes if the schedule is tight. Please let me know the following:

  • Schedule. This usually decides up front whether or not I can say yes, taking into account my existing work commitments.
  • What your project involves. Any visual reference or written description is helpful. A storyboard, some concept art or character/background designs: IDEAL!
  • Budget (optional). If you know your budget: great! If you don’t have any idea how much animation costs, don’t worry, I can break down the cost to help you see what’s involved.

Will you make a 5 minute music video for my band? We have a budget of $500.

General rule for very simple animation: a minute per week.

That is, for simple animation I like to have about one week’s working time for each minute of animation (60 sec = 1440-1800 frames). For 5 minutes of animation allow around 5 weeks.. therefore, even if you’re family, at $100 a week I’m likely to decline.

What tablet do you use?

I use a Wacom Intuos 4. This is only my fourth Wacom in 20 years, none of them have died, stopped working or ever let me down. The main reason I’d buy a new one is for extra features (I got the Intuos 4 for its wireless connectivity) and I pass the old ones on to family members.

Whether or not you switch to a tablet monitor is a very personal choice. For traditional artists who can’t get used to the hand-eye disconnect of a tablet, it might be the answer. However, for those of us accustomed to working with a tablet, I don’t really see it as any kind of “upgrade”. So while I’ve done some testing with Cintiqs, it’s not something I feel is necessary in my case and certainly not worth the price tag.  I’m also a gamer, so I like my monitors slightly further away than arm’s length.

Will there ever be a Brackenwood game?

There were two attempts to make a Brackenwood game. In both cases, the original and ultimate plan was a story-driven single player in which Bitey explores the regions of Brackenwood and uncovers clues to his own identity. The first game was being made in Flash and the programmer and I worked well together. However life got in the way and the game hung in limbo for 5 years before we mutually agreed to cancel it.

With a new programmer, the second Dashkin game project developed through 2017 and 2018. It was almost ready for full launch but by that time there were disagreements on the direction of the game, the working relationship had deteriorated beyond repair. There will be a blog post-mortem some day but the second collaboration was officially ended in Oct 2018.

Why did you leave Disney?

I resigned after 11 years because my website was doing well, my silly little Flash shorts were gaining attention and I was turning down work offers every week. It made sense to take advantage while I could. It was the hardest decision of my life to leave a dream job at Disney but it turned out to be a smart move at the time; Disney’s Australian studio closed down 18 months later and I had the perfect head start on making my name on the internet.

Why don’t you use Flash/Animate any more?

For most 2D animators, there comes a time when your projects get too big for Flash (now Adobe Animate CC) and it can’t keep up with you. Lag, crashes and graphical bugs become part of every project. The more complex your backgrounds and animation grow, the less stable the program becomes.

Will you 1/ look at my showreel? 2/ give me some tips?

  1. Yes.
  2. Possibly (but probably not, sorry). I’ve built the Academy section of this website in response to emails asking for tips, lessons, mentoring, etc.

How did you come up with Brakenwood?

You spelled that wrong.

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