My latest project is the Brackenwood Wildlife Documentary Series where I introduce Brackenwood wildlife in short documentary-style episodes with voice over narration. The first episode was Fatsack, the second episode under construction is Prowlies. In this scene I thought I’d finish the background and all FX first before starting on the creature animation. A prowlie ►►
Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►
Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►
“Fatsack” is the first in the Brackenwood Wildlife Documentary Series!
The release of Toon Boom Harmony 10.3 brings amazing new blur and turbulent noise effects.
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s ►►
I was recently given an opportunity by Wizards of the Coast to come up with my own ideas for a DnD-themed webcomic. I’m not sure exactly what their plans are for this new section but it appears they’re simply getting a bunch of artists together and gauging which makes an impact. Here is the full ►►
There’s a good reason I haven’t updated in 2 months. Dashkin has now got a sponsor and I’ve been holding off on making the announcement until contracts are finalised. However, as these things go, we’ve been held up and I won’t be making the official announcement just yet. So rather than stay quiet until I ►►
Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►
As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►
At the end of last year I completed some illustration work for Dungeons & Dragons’ latest ‘The Player’s Strategy Guide‘. As it’s been published now, I’m allowed to show the stuff I did for it. The book is full of incredible work by other artists too, so it’s a huge honour to be sharing page ►►