oh look, here’s 2012! First I wanna say thank you for the outpouring of support and encouragement since my heart surgery. The past couple of months of recovery has not been difficult. Sure there’s been the pain of a split sternum, but I actually feel like I’ve got off very lightly, as if escaping some kind ►►
At the end of 2017 we released BrackenSack Early Access and I set up my own games company; Brackenwood Games. As Kirk (engineer) and I head for Steam in ~8 months we’ve scheduled game updates for every 3 weeks. I have streamed – and will continue to stream – development every weekend on my Twitch ►►
BrackenSack Early Access on Dec 22-23
As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►
If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. My Dashkin collaborator, Kirk Sexton (aka ambientenergy) has taken some time aside from the game to help me move the site. As anyone knows, when you roll ►►
the big one
The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.
If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►
2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the ►►
I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►
My book “Animate to Harmony” will teach you three Toon Boom programs in one book: Animate, Animate Pro and Harmony.
My Super Saiyan gif goes viral for the second time, declared by Josh Levin of Slate mag as “The greatest gif in the history of gifs”. Also, my book, coming in Sept 2014.
Whether you use Animate, Animate Pro or Harmony, my upcoming Toon Boom book will get you started. It’s called “Animate to Harmony: The Independent Animator’s Guide to Toon Boom”.
The release of Toon Boom Harmony 10.3 brings amazing new blur and turbulent noise effects.
Dashkin, Bob’s Burgers and Clear Vision 2
I did lots of things in 2012 and the 2013 schedule is crammed with new stuff. Here’s the last gasp before the apocalypse!
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s ►►
Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►