Dashkin dies in the end

 Posted by at 9:30 pm  54 Responses »
Jun 232015
 
Dashkin dies in the end

2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the ►►

Reignition

 Posted by at 11:51 pm  25 Responses »
Jun 252012
 
Reignition

Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►

Season’s Greetings

 Posted by at 2:42 pm  7 Responses »
Jan 062012
 
Season's Greetings

oh look, here’s 2012! First I wanna say thank you for the outpouring of support and encouragement since my heart surgery. The past couple of months of recovery has not been difficult. Sure there’s been the pain of a split sternum, but I actually feel like I’ve got off very lightly, as if escaping some kind ►►

Dashkin Credits

 Posted by at 9:59 am  19 Responses »
Sep 192011
 

Dashkin is coming along. When I return from my little adventure we’ll apply some finishing touches and get the beta out there for testing. In the meantime, here are our Kickstarter backer credits. If you’re one of these people, check to see that we’ve spelled you correctly. If there’s any problem, please drop us a ►►

3 Quarters

 Posted by at 11:29 pm  13 Responses »
Jul 232011
 
3 Quarters

The purpose of the following video was to inform my YouTube subscribers of the Dashkin Kickstarter project and answer some questions. That was 24 hours ago. The funding was sitting on 46%. Now, at the time of this writing, Dashkin is 78% funded on Kickstarter. update July 31: we have reached and exceeded our funding ►►

A Kickstart for Bitey

 Posted by at 3:19 pm  17 Responses »
Jul 152011
 
A Kickstart for Bitey

Since we embarked on this quest in November 2010, our BIGGEST step towards a release was taken today. Sean and I launched a Kickstarter campaign for Dashkin! If you don’t already know, Kickstarter is a site through which ordinary folks like you and I can pledge a few dollars to help fund an artistic project. It’s ►►

Cinematics & Marketing

 Posted by at 2:03 am  29 Responses »
Mar 142011
 
Cinematics & Marketing

Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►

Region 2

 Posted by at 4:29 pm  18 Responses »
Mar 022011
 
Region 2

Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►

Nov 042010
 
Legends: we're announced!

Mum, Dad.. sharpen your weapons! The official announcement from Bioware and EA2D is that Dragon Age Legends is coming to Facebook. Gamasutra posted the announcement just hours ago and 1up has revealed that by playing the DAL Facebook game, you’ll be able to unlock items in the highly anticipated Dragon Age 2 (XBox, PC) when it’s ►►

EA2D

 Posted by at 1:51 pm  1 Response »
Jun 252010
 

To complement EA/Bioware’s gritty RPG epic, Dragon Age: Origins, EA2D created Dragon Age Journeys. It’s adventure role playing with turn-based combat in the fantasy genre (spells, swords, monsters, etc.) Built with Flash, it’s free and played directly in the browser. EA2D is a division of EA Games. They took Daniel Stradwick, a hugely successful indie ►►

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