Bitey gets a grant from Epic!
Lemonee of Brackenwood lives deep in a forest hideout, safe and hidden from the Yuyu invaders. Protected by the forest’s magical defenses, she has everything she’d ever need to survive alone here until the end of her life should she choose to do so. But as a young girl she saw her people taken by ►►
My latest project is the Brackenwood Wildlife Documentary Series where I introduce Brackenwood wildlife in short documentary-style episodes with voice over narration. The first episode was Fatsack, the second episode under construction is Prowlies. Update Dec 11, 2018: The completed scene, now with creature animation and finishing touches. All the animation and FX are animated ►►
Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►
Due to a severe clash of personalities and wildly divergent goals and priorities for Brackenwood, the working relationship deteriorated beyond repair and I made the decision to end the Dashkin project on Oct 24, 2018. At its heart, Brackenwood is the story of the last of his kind; a lone dashkin exploring an empty world. ►►
“Fatsack” is the first in the Brackenwood Wildlife Documentary Series!
The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.
If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s ►►
Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►
Dashkin is coming along. When I return from my little adventure we’ll apply some finishing touches and get the beta out there for testing. In the meantime, here are our Kickstarter backer credits. If you’re one of these people, check to see that we’ve spelled you correctly. If there’s any problem, please drop us a ►►
The purpose of the following video was to inform my YouTube subscribers of the Dashkin Kickstarter project and answer some questions. That was 24 hours ago. The funding was sitting on 46%. Now, at the time of this writing, Dashkin is 78% funded on Kickstarter. update July 31: we have reached and exceeded our funding ►►
Since we embarked on this quest in November 2010, our BIGGEST step towards a release was taken today. Sean and I launched a Kickstarter campaign for Dashkin! If you don’t already know, Kickstarter is a site through which ordinary folks like you and I can pledge a few dollars to help fund an artistic project. It’s ►►
Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►
Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►
Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►