Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►
As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►
Anyone here 17 years old? Today is the 13th of July, the 17th anniversary of my animation career. As a kid I hated school. I hated being a little fella craving acceptance from footballing kids who detested non-footballers. I didn’t want to pretend to like football or cricket, but wanted to be accepted for who ►►
D&D Cartoon #6 – DMG2: The Lady of Pain
This was another attempt to make something from start to finish in a single day, but it ended up taking two. It’s also the first time I used Toon Boom instead of Flash for a personal work. I used Animate Pro 2 which, back then (early 2009), was known as Digital Pro. The response to ►►
D&D Cartoon #4 – The Red Dragon Interview
D&D Cartoon #3 – The Mindflayer’s Interview
D&D Cartoon #2 – The Tiefling and the Gnome.
D&D Cartoon #1 – Interview with D&D’s iconic dungeon dweller, The Beholder
Ad agency Biggs Gilmore commissioned me to create this animated video for a Kellogg’s promo song by Ralph’s World.