Moving a castle

 Posted by at 2:20 am  Add comments
Apr 282017
 

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days.

My Dashkin collaborator, Kirk Sexton (aka ambientenergy) has taken some time aside from the game to help me move the site. As anyone knows, when you roll a huge old castle to a new meadow, some things rattle loose and fall from shelves or out onto the ground. As far as we can tell nothing has been lost, we’ll just need to collect some of the bits up and put them back on their shelves and hooks over the coming days.

Right now the main thing missing is my body of early animation work; that is, BiteyCastle movies and Brackenwood movies, particularly affected are embedded Newgrounds movies and raw Flash movies. Flash is increasingly a problem as most browsers no longer support it, so I’m in the process of converting whatever I can to video. Unfortunately it looks like some things may be too broken for the new site (two particularly heartbreaking examples are the old Brackenwood forum and the 30 shorts project). We’ll see. Anyway over the coming days I’ll be updating these movies one-by-one. Fingers crossed, everything will be back in place in the coming week (or so).

FX course members, you shouldn’t notice too much different but please let me know if you see anything out of place.

Dashkin update

In other news Dashkin is making great progress. You can catch me and Kirk both streaming our work on the game. The most exciting stage is happening right now where the prototype is coming together with an absolute ton of rough Bitey, fatsack and prowlie animation responding to player input.

We both stream very frequently so follow me on my Twitch channel and Kirk on his to get a notification whenever we go live. Drop in, ask us questions and watch us work! And don’t forget, as always, the Dashkin devblog is alive and frequently updated.

  3 Responses to “Moving a castle”

Comments (3)
  1. Sarus was a fun language to read about, and I wanted to practice learning it better by trying to translate things for other people, but since the old forums got closed I wasn’t sure where to talk with anyone about it. Would you mind trying to preserve at least some of the information on how Sarus worked from the old board, like the writing system?

    Also, I’m curious of your stance on other people using Sarus in their own stuff, since some people prefer to be restrictive on how their constructed languages are used, and I figure I should go ahead and ask instead of using it in a game jam, trying to make a font for it, or using it as the basis of a stack-based toy programming language first, only to be met with disapproval later.

  2. I’m late to this post. Thank you managing to preserve the 30 shorts. My life would be poorer without ‘Idiot’, among many others.

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