Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash.
One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that are typical in my movies. Sean set a RAM budget that’s split between us, so with my share, I can decide where to put fine detail, extra layers, more FX, smoother animation, etc.
Anyway, there’s not much to show besides placeholders, so for now here’s a couple of rough Biteys:
I’m doing all the art assets in ToonBoom Animate Pro, then exporting as SWF which we import directly into Flash for Sean to work with. Why am I doing it this way? Simply because ToonBoom’s colour palette management and rotating workspace makes drawing and animation so easy.. and also because I’ll be recolouring entire backgrounds for various times of day, seasons, etc. Recolouring complex artwork in Flash is a bit of a nightmare.
We’re both working on this full time, so there are more updates to come in the weeks ahead.