As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►
Most weekends I stream my current projects on Twitch. In December 2016 I conducted a couple of Q&A Toon Boom Harmony demonstrations, aimed at those Flash animators who wanted/tried to learn Toon Boom but never quite clicked. This stream covered almost all the basics, but there are still many features to see. One thing I ►►
“Fatsack” is the first in the Brackenwood Wildlife Documentary Series!
The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.
2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the ►►
I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►
The release of Toon Boom Harmony 10.3 brings amazing new blur and turbulent noise effects.
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s ►►
Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►
Dashkin Progress Last month, Dashkin was put on hold in an effort to continue getting those Kickstarter rewards out. Earlier this week however, we made some more progress on the game itself. I know I’m being too hard on poor old Bitey, but for some time I’ve been concerned ►►
oh look, here’s 2012! First I wanna say thank you for the outpouring of support and encouragement since my heart surgery. The past couple of months of recovery has not been difficult. Sure there’s been the pain of a split sternum, but I actually feel like I’ve got off very lightly, as if escaping some kind ►►