Effects and Shirts

 Posted by at 4:07 pm  26 Responses »
Oct 042011
 
Effects and Shirts

The BiteyCastle Academy 2D FX animation course is now open! The place is all warmed up with almost 140 members (update: 300), throwing back tankards of piping hot secret knowledge nectar and churning out their effects assignments. It’s $24/month for a course that animators would elsewhere pay through the nose. In fact, if you’re a passionate animator, you ►►

Dashkin Credits

 Posted by at 9:59 am  19 Responses »
Sep 192011
 

Dashkin is coming along. When I return from my little adventure we’ll apply some finishing touches and get the beta out there for testing. In the meantime, here are our Kickstarter backer credits. If you’re one of these people, check to see that we’ve spelled you correctly. If there’s any problem, please drop us a ►►

tick tock hack chop

 Posted by at 8:12 pm  94 Responses »
Sep 012011
 

edit – thank you everyone for the wishes! I feel like I’m already in a room up to my neck in flowers and cards. Short version – I was told today that I need to have open-heart surgery as a matter of priority, which means in the next couple of weeks. Yeah I know, it sounds ►►

Overhaul Undergone

 Posted by at 10:51 pm  11 Responses »
Aug 312011
 

It took 3 weeks but BiteyCastle survived its enhancement surgery and is once again fully functional. The changes were entirely under the hood so there’ll be very little, if any noticeable difference for visitors. The main problem was outdated system components and redundant software so there was an increasing number of errors and only a ►►

Coming soon

 Posted by at 5:13 pm  3 Responses »
Aug 142011
 

This site is currently being overhauled so you may see missing bits, some slow loading times, etc. When it’s complete, you’ll see a few changes, but best of all I’ll teach you FX animation! In the works there’s an ongoing 2D FX Animation Course, but for Kickstarter backers, there’s a special deal. There’s only 2 ►►

Maintenance

 Posted by at 12:34 pm  3 Responses »
Aug 042011
 

BiteyCastle will be undergoing some maintenance over the next few days, throughout which the site may be down intermittently or loading slowly. When we’re done, it’ll be extra super fantastic and there’ll be a few new additions that will ripple your face with awespasms. Be assured that in true Bitey style, the Dashkin game has ►►

3 Quarters

 Posted by at 11:29 pm  13 Responses »
Jul 232011
 
3 Quarters

The purpose of the following video was to inform my YouTube subscribers of the Dashkin Kickstarter project and answer some questions. That was 24 hours ago. The funding was sitting on 46%. Now, at the time of this writing, Dashkin is 78% funded on Kickstarter. update July 31: we have reached and exceeded our funding ►►

A Kickstart for Bitey

 Posted by at 3:19 pm  17 Responses »
Jul 152011
 
A Kickstart for Bitey

Since we embarked on this quest in November 2010, our BIGGEST step towards a release was taken today. Sean and I launched a Kickstarter campaign for Dashkin! If you don’t already know, Kickstarter is a site through which ordinary folks like you and I can pledge a few dollars to help fund an artistic project. It’s ►►

Cinematics & Marketing

 Posted by at 2:03 am  29 Responses »
Mar 142011
 
Cinematics & Marketing

Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►

Region 2

 Posted by at 4:29 pm  18 Responses »
Mar 022011
 
Region 2

Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►

SmartMouth

 Posted by at 11:28 am  3 Responses »
Feb 272011
 

I must put in a good word for Ajar Productions who have created a Flash plug-in called SmartMouth. Even though I use Flash less and less these days, I know what a time-consuming pain it can be to manually synchronise dialogue with animation. If you’re a Flash user, you’ll value anything that saves time, alleviates ►►

Bitey Light

 Posted by at 1:19 pm  43 Responses »
Jan 012011
 
Bitey Light

Anticipation is building for the upcoming Bitey game. Here’s a few images showing various times of day in one environment (open grasslands). Again, all the art is being done in ToonBoom Animate and then imported into Flash. Currently working on creatures. Estimated overall progress is something like |||————————–| and we are aiming for a March ►►

That Time of Year

 Posted by at 1:20 pm  20 Responses »
Dec 252010
 
That Time of Year

It’s been a big year and it’s all but behind us. Looking back I’m a little disappointed that I only worked for other people. I’m lucky to be working on quality assignments with incredible people but my New Year’s resolution will definitely be to prioritise my own projects. After all, that’s why I left a dream ►►

Nov 042010
 
Legends: we're announced!

Mum, Dad.. sharpen your weapons! The official announcement from Bioware and EA2D is that Dragon Age Legends is coming to Facebook. Gamasutra posted the announcement just hours ago and 1up has revealed that by playing the DAL Facebook game, you’ll be able to unlock items in the highly anticipated Dragon Age 2 (XBox, PC) when it’s ►►

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