Sploosh

 Posted by at 11:14 am  1 Response »
Nov 262018
 

Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►

Game Over

 Posted by at 12:56 pm  8 Responses »
Nov 112018
 
Game Over

Due to a severe clash of personalities and wildly divergent goals and priorities for Brackenwood, the working relationship deteriorated beyond repair and I made the decision to end the Dashkin project on Oct 24, 2018. At its heart, Brackenwood is the story of the last of his kind; a lone dashkin exploring an empty world. ►►

Moving a castle

 Posted by at 2:20 am  3 Responses »
Apr 282017
 

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. An ex-colleague has kindly taken some time aside from his work to help me move the site. As anyone knows, when you roll a huge old castle to a ►►

Patron rewards

 Posted by at 10:28 am  3 Responses »
Apr 092016
 
Patron rewards

The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.

You’ll Never Guess!

 Posted by at 7:46 pm  15 Responses »
Mar 222016
 
You'll Never Guess!

If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►

Dashkin dies in the end

 Posted by at 9:30 pm  54 Responses »
Jun 232015
 
Dashkin dies in the end

2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the ►►

Amateur to Expert

 Posted by at 11:50 pm  8 Responses »
Dec 152014
 

I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►

Reignition

 Posted by at 11:51 pm  25 Responses »
Jun 252012
 
Reignition

Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►

Season’s Greetings

 Posted by at 2:42 pm  7 Responses »
Jan 062012
 
Season's Greetings

oh look, here’s 2012! First I wanna say thank you for the outpouring of support and encouragement since my heart surgery. The past couple of months of recovery has not been difficult. Sure there’s been the pain of a split sternum, but I actually feel like I’ve got off very lightly, as if escaping some kind ►►

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