The 2018 Dashkin trailer demonstrates process, gameplay and teases some story stuff
If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. My Dashkin collaborator, Kirk Sexton (aka ambientenergy) has taken some time aside from the game to help me move the site. As anyone knows, when you roll ►►
The Brackenwood Patreon continues to grow and real progress is being made on the Last of the Dashkin sequel. Here are two of the physical rewards I’ve been working on for the Brackenwood patrons. The video below is a short time lapse of the card ink process. I’m using metal Hunt nibs and black Parker Quink.
If you follow me on Newgrounds and social media, you might have seen that Brackenwood is making a return this year. After the cancellation of the Dashkin game and me being promoted at work, Bitey seemed to have no future. In years past, he was so real in my head that I could even have ►►
2009 In December 2009, I released The Last of the Dashkin and promised fans that it wouldn’t be another 3 years before the next Brackenwood story. 2010 In November 2010, I messaged Sean McGee to ask if he was interested in working with me on a Brackenwood game. My plan was that the ►►
I recently received an email from a young fella who said he was feeling out of sorts for a direction in life and he asked me about how I got to where I am today. In fact over the years in emails, conversations and interviews, I’ve answered this many times in different ways so I thought ►►
The release of Toon Boom Harmony 10.3 brings amazing new blur and turbulent noise effects.
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s ►►
Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►
Dashkin Progress Last month, Dashkin was put on hold in an effort to continue getting those Kickstarter rewards out. Earlier this week however, we made some more progress on the game itself. I know I’m being too hard on poor old Bitey, but for some time I’ve been concerned ►►