Apr 022019

Like the episode before it, this one was made live on Twitch over a number of weekends. I built the scenes in UE4 and exported the backgrounds as still images. These background stills were then brought into Toon Boom Harmony where I did all the animation. Everything that moves, from characters to waterfalls and FX are all 2D frame-by-frame animation. Even the digital treatments, like refraction and particles use hand-drawn elements.

  8 Responses to “BWDS 2: Prowlies”

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  1. […] finishing the Prowlies short at the beginning of 2019 I’ve been steadily working on “The Last of the Dashkin […]

  2. […] you may know the Prowlies Wildlife Documentary was a “test project” to see how well I could integrate 2D animation in UE4 […]

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