Adam

Storyteller and sneaky little bastard. Oh, and BCA FX course author.

The Viccan’s Hideout

 Posted by at 1:46 pm  2 Responses »
Mar 062019
 
The Viccan's Hideout

Lemonee of Brackenwood lives deep in a forest hideout, safe and hidden from the Yuyu invaders. Protected by the forest’s magical defenses, she has everything she’d ever need to survive alone here until the end of her life should she choose to do so. But as a young girl she saw her people taken by ►►

Above and Below

 Posted by at 10:57 am  2 Responses »
Dec 062018
 

My latest project is the Brackenwood Wildlife Documentary Series where I introduce Brackenwood wildlife in short documentary-style episodes with voice over narration. The first episode was Fatsack, the second episode under construction is Prowlies. Update Dec 11, 2018: The completed scene, now with creature animation and finishing touches. All the animation and FX are animated ►►

Sploosh

 Posted by at 11:14 am  2 Responses »
Nov 262018
 

Here’s the first test scene for the next Brackenwood wildlife doc featuring prowlies. The animation was done entirely in Toon Boom Harmony. The top half is a background still from my UE4 river environment. The lower half is all hand-drawn 2D, including water FX, shadows, reflections and creature animation. Surface movement and underwater refraction was done ►►

Game Over

 Posted by at 12:56 pm  11 Responses »
Nov 112018
 
Game Over

Due to a severe clash of personalities and wildly divergent goals and priorities for Brackenwood, the working relationship deteriorated beyond repair and I made the decision to end the Dashkin project on Oct 24, 2018. At its heart, Brackenwood is the story of the last of his kind; a lone dashkin exploring an empty world. ►►

Unreal Brackenwood

 Posted by at 6:08 pm  8 Responses »
Jun 082017
 

As you may know, Brackenwood is a 2D animated series created in vector animation software. I started making early Brackenwood in Flash (Adobe Animate) and now in Toon Boom Harmony. Like most cartoon-style 2D, characters are generally outlines filled with colour. The result is often called ‘cel-shaded’ effect. I’ve been super excited about the prospect of dynamic ►►

Moving a castle

 Posted by at 2:20 am  3 Responses »
Apr 282017
 

If you’re a member of the FX course or an otherwise regular castle visitor, you may have noticed some things have changed in the past few days. An ex-colleague has kindly taken some time aside from his work to help me move the site. As anyone knows, when you roll a huge old castle to a ►►

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