Dashkin Credits

Dashkin is coming along. When I return from my little adventure we’ll apply some finishing touches and get the beta out there for testing. In the meantime, here are our Kickstarter backer credits. If you’re one of these people, check to see that we’ve spelled you correctly. If there’s any problem, please drop us a ►►

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3 Quarters

3 Quarters

The purpose of the following video was to inform my YouTube subscribers of the Dashkin Kickstarter project and answer some questions. That was 24 hours ago. The funding was sitting on 46%. Now, at the time of this writing, Dashkin is 78% funded on Kickstarter. update July 31: we have reached and exceeded our funding ►►

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A Kickstart for Bitey

A Kickstart for Bitey

Since we embarked on this quest in November 2010, our BIGGEST step towards a release was taken today. Sean and I launched a Kickstarter campaign for Dashkin! If you don’t already know, Kickstarter is a site through which ordinary folks like you and I can pledge a few dollars to help fund an artistic project. It’s ►►

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Dashkin Intro

Dashkin Intro

The Dashkin intro cinematic is finally here! Music by Lee Miller. Narration by Raymond Coyle.

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Cinematics & Marketing

Cinematics & Marketing

Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►

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Region 2

Region 2

Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►

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Dashkin Game

Dashkin Game

Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►

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New Brackenwood stuff

New Brackenwood stuff

As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►

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BrackenSack

BrackenSack

Play as Bitey in the first and only Brackenwood game!

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The Last of the Dashkin

The Last of the Dashkin

This is the story of the last of the Dashkin.

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Waterlollies

Waterlollies

By his own actions, the fastest creature in the world is brought to a slow, painful crawl.

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The Yuyu

The Yuyu

Is Bitey’s speed any match for the Yuyu horde?

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LittleFoot

LittleFoot

A lost baby morrug finds himself alone in the Brackenwood grasslands.

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Prowlies at the River

Prowlies at the River

Bitey goes to the river for a drink, where he encounters 5 prowlies.

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Bitey of Brackenwood

Bitey of Brackenwood

Introducing Bitey of Brackenwood. He’s a nasty piece of work!

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Auld Sage

Auld Sage

Introducing the Auld Sage. Wisest of all Brackenwood’s inhabitants.

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