I did lots of things in 2012 and the 2013 schedule is crammed with new stuff. Here’s the last gasp before the apocalypse!
Ever get that thing where your finances don’t reflect how busy you are? Like somehow the money doesn’t seem to justify working your eyes to the bone? Yeah me too. Story of the independent professional in the 21st Century huh? It’s a good thing I love what I’m doing, for the most part. Here’s what ►►
Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and ►►
Dashkin Progress Last month, Dashkin was put on hold in an effort to continue getting those Kickstarter rewards out. Earlier this week however, we made some more progress on the game itself. I know I’m being too hard on poor old Bitey, but for some time I’ve been concerned that it feels somewhat repetitive. So ►►
Dashkin is coming along. When I return from my little adventure we’ll apply some finishing touches and get the beta out there for testing. In the meantime, here are our Kickstarter backer credits. If you’re one of these people, check to see that we’ve spelled you correctly. If there’s any problem, please drop us a ►►
The purpose of the following video was to inform my YouTube subscribers of the Dashkin Kickstarter project and answer some questions. That was 24 hours ago. The funding was sitting on 46%. Now, at the time of this writing, Dashkin is 78% funded on Kickstarter. update July 31: we have reached and exceeded our funding ►►
Since we embarked on this quest in November 2010, our BIGGEST step towards a release was taken today. Sean and I launched a Kickstarter campaign for Dashkin! If you don’t already know, Kickstarter is a site through which ordinary folks like you and I can pledge a few dollars to help fund an artistic project. It’s ►►
The Dashkin intro cinematic is finally here! Music by Lee Miller. Narration by Raymond Coyle.
There’s a good reason I haven’t updated in 2 months. Dashkin has now got a sponsor and I’ve been holding off on making the announcement until contracts are finalised. However, as these things go, we’ve been held up and I won’t be making the official announcement just yet. So rather than stay quiet until I can ►►
Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►
Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►
Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►
As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►
Play as Bitey in the first and only Brackenwood game!
This is the story of the last of the Dashkin.
By his own actions, the fastest creature in the world is brought to a slow, painful crawl.
Is Bitey’s speed any match for the Yuyu horde?
A lost baby morrug finds himself alone in the Brackenwood grasslands.
Bitey goes to the river for a drink, where he encounters 5 prowlies.
Introducing Bitey of Brackenwood. He’s a nasty piece of work!