brettamatowski
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« on: December 19, 2009, 05:46:25 AM » |
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Decided to start this thread where I can show some studies and eventually my animation series. http://spamtheweb.com/ul/upload/3009/54514_WalkCycle.swfWalk Cycle
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« Last Edit: December 19, 2009, 07:10:37 AM by brettamatowski »
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« Reply #1 on: December 19, 2009, 09:37:47 AM » |
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oo i like it. it does not really seem that bunny like to me but it is smooth and i like the subtle movement in the head
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 www.nathanviney.com for the latest news and new live action/animated films \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Sometimes i like to quote myself *Chuckle*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" from Puffinpants by Marshall Hens
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brettamatowski
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« Reply #2 on: December 19, 2009, 09:42:50 AM » |
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Thanks for the comment, Nathan.  I wasn't really going for a bunny, but I guess that's just how it turned out. I was mainly just focusing on four-legged movement and weight (tail).
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« Reply #3 on: December 19, 2009, 10:02:12 AM » |
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then you did brilliantly
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 www.nathanviney.com for the latest news and new live action/animated films \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"Sometimes i like to quote myself *Chuckle*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" from Puffinpants by Marshall Hens
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brettamatowski
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« Reply #4 on: December 20, 2009, 03:21:35 AM » |
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brettamatowski
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« Reply #6 on: December 20, 2009, 08:03:31 AM » |
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Yeah, I know it's out of place. It was just a focus on limbs, really. Just trying to get my chops back for animating.
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« Reply #7 on: December 20, 2009, 08:19:58 AM » |
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Lol I love the body movement though, it's like what you get when you mix a boomer and a tank (L4D reference, just in case you don't know what on Earth I'm talking about, haha).
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brettamatowski
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« Reply #8 on: January 04, 2010, 01:06:54 PM » |
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« Reply #9 on: January 05, 2010, 06:55:41 AM » |
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It looks crisp, the little flickering and reflection add a lot to it. for our Flash Game team.
Are you brushing up on your walk cycles so you can create some for the games you guys are making?
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brettamatowski
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« Reply #10 on: January 05, 2010, 11:54:31 AM » |
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We're in the process of making a game for the Flixel competition on Newgrounds. Unlike the 'Lumberjack Attack!' game that I made a designated thread for, we are keeping this one under wraps just because it's a competition.  Don't want anybody stealin' our concepts. As for the walk cycles, I was actually brushing up on my animation for the game's purpose, as well as my own series and other projects.
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TheGrayK
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« Reply #11 on: January 05, 2010, 04:15:01 PM » |
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As far as the logo goes. I like it but it would look really cool if some of the "Lights" remained off and flickered on later.
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« Reply #12 on: January 06, 2010, 08:50:59 AM » |
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More animations plz!
They lack some weight, the torso should feel a bit heavier I think. Perhaps a bit more easing in and out here and there but that might be me. The logo looks slick, no crits there.
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« Reply #13 on: February 25, 2010, 10:46:29 AM » |
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Would love to be a part of your team if theres still positions open!
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brown-acid
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« Reply #14 on: February 25, 2010, 01:40:33 PM » |
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Wow i just picked up the concept for that logo
Having it as 'Severus' and then the 'us' blinks cos its a team logo.....thats awesome
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Brackenwood
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