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Author Topic: Brettamatowski's Game Concept: Lumberjack Attack!  (Read 33214 times)
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Pieter
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« Reply #120 on: October 09, 2009, 06:30:06 PM »

Geez, don't make a drama out of a double post...
Sorry, I'm in a bitter mood aswell...  gah!
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Mucky88
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« Reply #121 on: October 09, 2009, 07:05:13 PM »

Really, I don't see why it's such a big deal. I'm sorry this thread doesn't move fast enough for people to comment in between my posts.
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brettamatowski
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Character design for next game in progress.


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« Reply #122 on: October 09, 2009, 11:29:53 PM »

I'm a double post fiend  Bitey Wave

Same thing happened to me when I first joined.  I got shit for double posting, but then I learned from it.
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« Reply #123 on: October 09, 2009, 11:55:19 PM »

Aaaanyways,

I have heard some suggestions from another forum I frequent that the minigame needs health packs and weapon upgrades.  What is all of your opinions on that?  If that's what people would like, I can certainly throw them in there.  I was thinking a bit of a contra-style upgrade system, where you would have to jump to hit something like a bird carrying your upgrade/health pack.  Also, I am thinking one of the two should be pancakes.  Then every time you pick a plate of them up, jack can scream

FLAAAAPJAAAAACKS
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« Reply #124 on: October 10, 2009, 08:04:53 AM »

A health upgrade would be great, and I think the only way it would work is with them getting dropped of by birds, or they appear in trees. It wouldn't make sense if they were on the ground. And weapon upgrades could be done, as long as enemies get upgraded shortly after you do. And there should be an AOE attack after 20 kills or so. Just my two cents. Smiley
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« Reply #125 on: October 10, 2009, 08:44:51 AM »

No
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« Reply #126 on: October 10, 2009, 08:45:33 AM »

Double
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« Reply #127 on: October 10, 2009, 08:47:23 AM »

Posting! Period!

Triple posting is fine.

Ayway, lol, I think an upgrade system would be great! Also some form of aerial attack, i.e attacking downards when in the air would be great. The upward attack before the jump is good but it would be sweet if I could follow it by a downward attack, or even a downward smash.

(sorry for the triple post. Couldn't resist. )
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« Reply #128 on: October 12, 2009, 06:47:38 AM »

Tried the beta. It was good. The bunnies dying looked really nice and transitioned well from life to death. My main criticism would be to make the axe bigger. I felt like I was clubbing them with a stick, not hacking them to bits.
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supermoose
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« Reply #129 on: October 18, 2009, 02:46:11 PM »

New version!
-Background music
-Enhanced whoosh sound effect
-Randomized health packs
-Credits
-Grammar problem fixed in instructions

Questions?  Comments?  Unfortunately, I couldn't think of a good way to incorporate flapjacks... Fruit drops down on a vine, and must be collected with the jump attack.
*EDIT*  The link was wrong, and still linked to an old version of the game with a bunch of glitches in it.  New one will be up soon
« Last Edit: October 23, 2009, 01:00:41 PM by supermoose » Logged

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« Reply #130 on: October 23, 2009, 09:05:47 AM »

Well, I found a bug where if I keep attacking as I'm killed, the bunnies freeze and I don't deal damage and the game doesn't end.

Also I feel that the bunnies bodies should fade out rather than just disappear.
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does it hurt when you do it? then don't do it.
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« Reply #131 on: October 24, 2009, 03:56:45 AM »

sorry about the incorrect link:
http://www.truploader.com/view/372635

I will look into doing a fade-out...  Not sure on all the mechanics of messing with alpha dynamically.
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« Reply #132 on: October 24, 2009, 06:58:42 AM »

If they flashed like old school video game deaths that would be cool.
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« Reply #133 on: October 30, 2009, 06:37:38 AM »

w00p w00p

http://www.newgrounds.com/portal/view/516251
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brettamatowski
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« Reply #134 on: October 30, 2009, 09:00:24 AM »

Aww sad, I'm not a co-author.
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