Cinematics & Marketing

 Posted by at 2:03 am  29 Responses »
Mar 142011
 
Cinematics & Marketing

Work continues on the game and today I released the another sneak peek in the form of a single frame from one in-game cinematic. In this scene Bitey studies a collectable item he picked up in the level. I’m using ToonBoom Animate Pro for the cinematics, then we’ll be embedding them as video into the ►►

Region 2

 Posted by at 4:29 pm  18 Responses »
Mar 022011
 
Region 2

Time for a game update, huh? March 1 was always going to be a slim deadline so the new expected finish date is some time at the end of this month. Bear in mind that we’ve been full timing this game since November 2010, so we have done a LOT of work and the game ►►

SmartMouth

 Posted by at 11:28 am  3 Responses »
Feb 272011
 

I must put in a good word for Ajar Productions who have created a Flash plug-in called SmartMouth. Even though I use Flash less and less these days, I know what a time-consuming pain it can be to manually synchronise dialogue with animation. If you’re a Flash user, you’ll value anything that saves time, alleviates ►►

Bitey Light

 Posted by at 1:19 pm  43 Responses »
Jan 012011
 
Bitey Light

Anticipation is building for the upcoming Bitey game. Here’s a few images showing various times of day in one environment (open grasslands). Again, all the art is being done in ToonBoom Animate and then imported into Flash. Currently working on creatures. Estimated overall progress is something like |||————————–| and we are aiming for a March ►►

That Time of Year

 Posted by at 1:20 pm  20 Responses »
Dec 252010
 
That Time of Year

It’s been a big year and it’s all but behind us. Looking back I’m a little disappointed that I only worked for other people. I’m lucky to be working on quality assignments with incredible people but my New Year’s resolution will definitely be to prioritise my own projects. After all, that’s why I left a dream ►►

Dashkin Game

 Posted by at 2:05 pm  17 Responses »
Nov 292010
 
Dashkin Game

Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►

New Brackenwood stuff

 Posted by at 4:08 pm  26 Responses »
Nov 172010
 
New Brackenwood stuff

As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►

Nov 042010
 
Legends: we're announced!

Mum, Dad.. sharpen your weapons! The official announcement from Bioware and EA2D is that Dragon Age Legends is coming to Facebook. Gamasutra posted the announcement just hours ago and 1up has revealed that by playing the DAL Facebook game, you’ll be able to unlock items in the highly anticipated Dragon Age 2 (XBox, PC) when it’s ►►

Powered by WishList Member - Membership Software