Anticipation is building for the upcoming Bitey game. Here’s a few images showing various times of day in one environment (open grasslands). Again, all the art is being done in ToonBoom Animate and then imported into Flash. Currently working on creatures. Estimated overall progress is something like |||————————–| and we are aiming for a March ►►
It’s been a big year and it’s all but behind us. Looking back I’m a little disappointed that I only worked for other people. I’m lucky to be working on quality assignments with incredible people but my New Year’s resolution will definitely be to prioritise my own projects. After all, that’s why I left a dream ►►
Work on the Bitey game is progressing at a decent pace. Sean and I have changed direction once or twice as we figure out ways to accomplish certain things and push limitations of Flash. One thing I’m learning is that in a game we simply cannot overload the Flash Player with insanely intricate vectors that ►►
As my latest contract on Dragon Age Legends winds down and before a new one starts, I want to go crazy on Brackenwood to make some ground on a few things: New Brackenwood Game Over the coming weeks you’ll see screenshots and updates on a full featured, brand new Bitey game which I’m making with ►►
Mum, Dad.. sharpen your weapons! The official announcement from Bioware and EA2D is that Dragon Age Legends is coming to Facebook. Gamasutra posted the announcement just hours ago and 1up has revealed that by playing the DAL Facebook game, you’ll be able to unlock items in the highly anticipated Dragon Age 2 (XBox, PC) when it’s ►►
Alright so here I am back home after a fortnight in the US where I attended my first Comic-Con. I finally met face-to-face and partied with friends from ToonBoom, Ghostbot, Wizards of the Coast, Amplifier, Newgrounds and The Behemoth, all to whom I’m grateful for showing me the town and drinking me under the table. We ►►
Anyone here 17 years old? Today is the 13th of July, the 17th anniversary of my animation career. As a kid I hated school. I hated being a little fella craving acceptance from footballing kids who detested non-footballers. I didn’t want to pretend to like football or cricket, but wanted to be accepted for who ►►
So whaddya think? Smells lovely huh? If you know me, you know that a site overhaul has been on my to-do list for several years. And yet, it’s only been 4 days since the ball finally got rolling. I’ve made several attempts over the last couple of years, waving cash under the noses of friends ►►
To complement EA/Bioware’s gritty RPG epic, Dragon Age: Origins, EA2D created Dragon Age Journeys. It’s adventure role playing with turn-based combat in the fantasy genre (spells, swords, monsters, etc.) Built with Flash, it’s free and played directly in the browser. EA2D is a division of EA Games. They took Daniel Stradwick, a hugely successful indie ►►
At the end of last year I completed some illustration work for Dungeons & Dragons’ latest ‘The Player’s Strategy Guide‘. As it’s been published now, I’m allowed to show the stuff I did for it. The book is full of incredible work by other artists too, so it’s a huge honour to be sharing page ►►
D&D Cartoon #6 – DMG2: The Lady of Pain
D&D Cartoon #5 – The Demogorgon and the Gnome.
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A short project for a client’s corporate video.
This was another attempt to make something from start to finish in a single day, but it ended up taking two. It’s also the first time I used ToonBoom instead of Flash for a personal work. I used Animate Pro 2 which, back then (early 2009), was known as Digital Pro. The response to this ►►