Dashkin was in “development hell” for almost a year. My own excitement and confidence in the game were dissipating. Sean couldn’t even look at it without feeling sick because it had grown larger and messier, far beyond what it was originally designed for, with many new features tacked on. The .fla was unstable, slow and the situation growing more and more depressing.
So just a couple of weeks ago Sean made the difficult decision to start rebuilding. From scratch.
It’s not a redesign, but rebuilding has given us opportunities to make the game better in many ways. The problem with Dashkin 1.0 was that we started with a cute little prototype, but adding its features made it fatter, slower and sweatier every day. It was still pretty to look at but every addition caused new bugs or performance problems.
Since the decision to rebuild from the ground up, we have the benefit of all the lessons learned on version 1. For build 2.0 we now know what the finished game will be and how all the features work within. We’re working strictly from a comprehensive game document that details almost every aspect and we’re not deviating from that.
The result of all this is that we’ve made more progress in the past couple of weeks than in the previous 8 months. We’ve now overtaken the point at which Dashkin 1.0 almost fell over and pace is actually increasing. On top of all this, the game uses a single-figure percentage of the processing power version 1 required. Even the file size is less than a third of what it was this time last year.
As progress rockets skyward, we’re now more excited than ever at what we’re seeing. It’s finally coming together and playing it feels great. The image above is a screenshot of the new level editor (click to see the editing UI), which allows instant playback of any part of the level as you build it. This means that everything in the level can be precisely positioned, and tested in real time with a keystroke. Sean is still deciding whether or not the editor can be a part of the full release but if you ask me, it’s amazing and must be shared with the world.
If you have any questions about Dashkin for Sean or myself, please head over to:
- formspring - A. Phillips – ask me anything
- Dashkin Game on Facebook - loads of regular screenshots and Dashkin news
- Dashkin Game on Twitter
oh, before I go, please help this guy: