Dashkin Progress *
Things have certainly changed and evolved over the course of this project, but the biggest change by far occurred just a few days ago. Our original sponsor no longer exists as the group of people with whom we set out to do business. We were kindly given two alternatives: put Dashkin on the shelf for several months to see how things pan out, or take our game to another sponsor. Considering the Dashkin-loving community is still waiting eagerly for news of a release date, we chose to cut and run. So for now, we’re completely independent again.
(edit: don’t get me wrong. If it weren’t for that original sponsor, we would have released an inferior game 2 months ago. The people there are fantastic and I’d work with them again in a second if I could. We have them to thank for the game we have now)
The first and most obvious option is to find a new sponsor. The alternative is to self-publish. The downside of the latter is that we don’t get paid upfront for our efforts thus far. It has now been 7 months since we started on Dashkin and the two of us have reluctantly begun to take on other work to pay some bills. This loses us a lot of momentum and also pushes back the release date. The upside of self-publishing is that we get full ownership and a game marked only with our own brands.
We’ll see where it goes from here now, but rest assured we’re both still working hard on getting this game finished and released.